Morwen Lagann
Tyrathlion Interstellar
1208
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Posted - 2014.06.05 14:11:00 -
[1] - Quote
Pretty happy with the changes I've poked at so far.
I miss the loot scattering mechanic a bit, but I guess I don't mind that hacking sites are much faster now than they were.
New stations look amazing.
Not had a chance to fly any of the new Mordus ships yet (on TQ, anyway), and the updated hulls for the Crow and Moa and their cousins look amazing. (Also: obligatory mention that the new Panther = Battlestar.)
The new tooltips are amazing - especially the capacitor and H/A/S readouts that update in real time as opposed to just once per second. Watching the capacitor values whizz up and down on a larger ship as modules activate is a lot more fun than it should be.
And the reload timers are a seriously welcome change - we've needed those for ages, and the decision to go with a clockwise rotation, reverse of the standard activation animation, is perfect.
That said, I think there's a couple places where that timer is missing but should be added. Specifically, cloaking devices and micro jump drives.
Cloaking devices have two timers associated with them - the reactivation delay, and the targeting delay. Putting one, or both of these (if possible), onto the modules would be amazingly useful. If I had to pick one of the two, I would probably go with the reactivation delay, since the targeting one is worked around with the very professional and elite "spam control-click until it starts locking" technique and the reactivation delay is something that can easily be messed up by a player who's in a rush to recloak for some reason. (Ever accidentally activated and then immediately deactivated your cloak because you pressed the button twice by accident or in a rush?)
MJDs also have two timers associated with them - their spool-up timer, which uses an activation cycle timer animation already, and the cooldown timer where you can't activate the module again. This second timer is completely hidden from the player except by either using a timer outside of the client (I actually do this on some ships), or repeated attempts to activate the module spamming the log with a "you can't activate this module yet, please wait X seconds", which just like the cloaking device, can result in an unwanted activation. A reload timer going clockwise around the module to show its cooldown state would remove the need for that. Morwen Lagann CEO, Tyrathlion Interstellar |